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Longitudinal relations between mathematics self-efficacy, test anxiety, and performance in co- and solo-taught classrooms

2025-10-01
Math self-efficacy and test anxiety represent key aspects of motivation that play a crucial role in student learning, yet they are often studied separately. This study investigated (i) the relationships between math self-efficacy, test anxiety, and performance, and (ii) whether these were predicted by the teaching condition (co-teaching vs. solo-teaching). (pdf).
Forskning och utveckling kategorier

Developing intercultural competence in English foreign language learning: focus on communication differences

2025-10-01
This study used a pre- and post-test intervention design, supplied with post-test interviews, to investigate to what extent an English foreign language lesson plan focusing on communication (in)directness and face would improve students’ intercultural competence. (pdf).

“Doomed to fail”? Inclusion and performance in Norwegian teachers’ narratives on minority language students

2025-10-01
This article explores how ten Norwegian upper secondary school teachers narrated the inclusion of minority language students (MLSs) in their mainstream classrooms. Using narrative content analysis of in-depth interviews, two distinct master-narratives were identified. (pdf).
Forskning och utveckling kategorier

Comparing school attendance problems in the wake of the COVID-19 pandemic: listening to school personnel in Sweden and Germany

2025-10-01
This article contributes to understanding school attendance during and after the COVID-19 pandemic in Germany and Sweden. Sweden presents a unique European case, as compulsory schools largely remained open with only brief closures, while Germany, opted for extended school closures. (pdf).
Forskning och utveckling kategorier

Structured briefing: Towards meaningful learning experiences with simulation games

2025-10-01
Simulation gaming is an interactive method to simulate complex problems, allowing learners to experience, explore, and experiment with dynamic situations and processes. Simulation gaming sessions usually consist of three key phases – briefing, gameplay, and debriefing. Often, debriefing is seen as the most important part of such a session. (pdf).

Children's engagement with digital technology in educational spaces: A scoping review

2025-10-01
Children's engagement in play and learning is becoming increasingly complex as educational spaces integrate digital experiences. While engagement is often seen as a multifaceted construct, there is often no clear and generally accepted definition or understanding of what is meant when the term ‘engagement’ is used. This scoping review synthesised the ways in which engagement…

Motivation to Implement School Behavioral Threat Assessment: A Structural Equational Model Approach Using Self-Determination Theory

2025-10-01
School Behavioral Threat Assessment (SBTA) is a key process in managing school threats and preventing violence. Using Self-Determination Theory and other theories related to motivation and emotional experiences, researchers examined the implementation of SBTA by school personnel. (pdf)

Reading, watching and gaming: exploring the relationships between extramural English activities and academic L2 English reading comprehension in a Swedish university admissions test context

2025-10-01
This study explores the type and frequency of extramural English (EE) (e.g. reading, speaking and gaming) and relationships between EE activities and performance on a standardised English reading comprehension (ERC) test in a sample of young adults, with a particular focus on potential sex differences and online gaming as an EE activity. (pdf).

Boosting fact-checking in the classroom: verifying war photos and the pitfalls of overconfidence in education against disinformation

2025-10-01
This study investigates the learning outcomes of a classroom-based intervention designed to help upper-secondary students verify the time and location of war-related photographs, thereby improving their ability to navigate visual disinformation, specifically concerning the war in Ukraine. (pdf).
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