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Forskning- och utvecklingsartiklar inom kategori "Digitalisering"

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Interactions between cognitive disequilibrium, interactivity with instructional videos, and learning

18 augusti
This study explores the relationship between students' experiences of cognitive disequilibrium–operationalized in terms of Harel's (2013) theory of intellectual need–their use of video playback controls, and their learning from instructional videos in introductory calculus classes at the undergraduate level.
Forskning och utveckling kategorier

Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy

18 augusti
This study examines how adopting an interactive mixed-reality tool (IMRT) in teacher professional development affects teachers' self-efficacy and practical competencies of dialogic pedagogy. 
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Inoculating students against misleading data visualizations with perceptual training and informative feedback

18 augusti
Misleading visualizations are a form of misinformation that distort data interpretation, leading to misunderstandings and poor decision-making. Despite their prevalence in both traditional and digital media, there is limited research on effective educational interventions that help students recognize and resist such deceptive visualization techniques. In this study, we developed a perceptual training intervention specifically designed…

Why this app: How user ratings and app store rankings impact parents’ choice of educational apps

18 augusti
The present study investigates how ratings, rankings, and educational benchmarks impact parents' choices of educational apps. One-hundred and forty-nine parents of children in kindergarten to grade 6 viewed and evaluated 18 researcher-created educational math app pages. 
Forskning och utveckling kategorier

Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes

18 augusti
According to the Cognitive Theory of Multimedia Learning (CTML) and the Cognitive-Affective Model of Immersive Learning (CAMIL), this study investigates how different signaling types (Traditional vs. Anti-Signaling) and levels of interactivity affect learners’ effectiveness in IVR environments. To explore their interrelationship, we conducted a mixed-factor experiment in which both factors served as independent variables, and…

Internet usage inequality among high school students: Patterns, motivational predictors, and educational outcomes

18 augusti
This cross-sectional study examined heterogeneous Internet use patterns within and outside school across school types, under a national mobile phone ban policy, using data from 5160 Chinese high school students. Latent profile analyses revealed three usage profiles in elite schools (minimal users, moderate users, and all-time heavy users) and four profiles in non-elite schools, including…