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Forskning- och utvecklingsartiklar inom kategori "Digitalisering"

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Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy

2025-08-18
This study examines how adopting an interactive mixed-reality tool (IMRT) in teacher professional development affects teachers' self-efficacy and practical competencies of dialogic pedagogy. 
Forskning och utveckling kategorier

Inoculating students against misleading data visualizations with perceptual training and informative feedback

2025-08-18
Misleading visualizations are a form of misinformation that distort data interpretation, leading to misunderstandings and poor decision-making. Despite their prevalence in both traditional and digital media, there is limited research on effective educational interventions that help students recognize and resist such deceptive visualization techniques. In this study, we developed a perceptual training intervention specifically designed…

Why this app: How user ratings and app store rankings impact parents’ choice of educational apps

2025-08-18
The present study investigates how ratings, rankings, and educational benchmarks impact parents' choices of educational apps. One-hundred and forty-nine parents of children in kindergarten to grade 6 viewed and evaluated 18 researcher-created educational math app pages. 
Forskning och utveckling kategorier

Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes

2025-08-18
According to the Cognitive Theory of Multimedia Learning (CTML) and the Cognitive-Affective Model of Immersive Learning (CAMIL), this study investigates how different signaling types (Traditional vs. Anti-Signaling) and levels of interactivity affect learners’ effectiveness in IVR environments. To explore their interrelationship, we conducted a mixed-factor experiment in which both factors served as independent variables, and…

Internet usage inequality among high school students: Patterns, motivational predictors, and educational outcomes

2025-08-18
This cross-sectional study examined heterogeneous Internet use patterns within and outside school across school types, under a national mobile phone ban policy, using data from 5160 Chinese high school students. Latent profile analyses revealed three usage profiles in elite schools (minimal users, moderate users, and all-time heavy users) and four profiles in non-elite schools, including…

Student Teachers’ Didactic Choices and Motives when Designing Digital Competence Education: Pupils’ Age as a Didactic Dimension

2025-06-23
This study furthers the understanding of how student teachers make didactic choices when designing digital competence education. It investigates what age groups student teachers choose to include in digital competence education, how they motivate these choices, and how their choices can be understood within the context of the university course in which they designed this…

The promise of mastery-based testing for promoting student engagement, self-regulated learning, and performance in gateway STEM courses

2025-06-23
Decades of research show that tests, beyond assessing student knowledge, are powerful tools for promoting learning. However, high-stakes tests can also cause stress and disengagement. To utilize tests to encourage and motivate students, we implemented a mastery-based testing system in a large-enrollment general chemistry course (N = 234).

Scoping review: Using virtual or augmented reality to teach children on the autism spectrum with intellectual disabilities

2025-06-17
Both virtual reality (VR) and augmented reality (AR) technology have shown potential for the instruction of people on the autism spectrum by simulating real-world experiences in a safe and controlled environment. However, numerous reports indicate that this type of research has included few participants with intellectual disability (ID). The current scoping review included 20 studies…
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