Kollegialt lärande sprids som ett evangelium i svensk skola. Och det är utmärkt när det fungerar, men det kräver mer än ett ytligt utbyte av råd och stöd.
Andreas Ryve, professor i matematikdidaktik, forskar om matematiklyftets stödmaterial och har stor erfarenhet av kollegialt lärande. Men han kallar det hellre kollegiala samtal för praktikutveckling.
Är kollegialt lärande alltid av godo? Och hur kan vi förstå detta samtida fokus på lärares kompetensutveckling? Lill Langelotz har studerat hur kollegialt lärande kan fungera och vilken inverkan det får på individen, kollektivet och klassrumspraktiken.
Games can provide new ways to introduce students to coding, principal Kami Thordarson writes in this blog post. She describes three such games, including Google's Made with Code, which features characters from Pixar's "Inside Out."
Eighth-graders at an Iowa middle school are using Minecraft to recreate colony maps from American Revolutionary War battles and plot troop strategies. History teacher Adam Hines said the project has engaged students in pursuing in-depth learning and has given them the tools to think critically and solve problems.
Leadership is an important factor in the success of change in schools, Peter West, director of eLearning at Saint Stephen's College in Australia, writes in this commentary. He outlines five leadership requirements and challenges leaders to rate their organizations on a scale of one to five.
An Ohio school has scheduled several distance-learning events this month in which students will take virtual field trips via webcam. In one lesson, sixth-grade music students learned from and performed with musicians at the Cleveland Institute of Music.
Almost 25% of college faculty surveyed said they will never solely use digital textbooks or resources in their courses, though 16% said a majority of their course materials were digital by fall 2015, recent reports show.
How should districts setting out to find a new ed tech device or product go about assessing its feasibility? Should more attention be paid to a product fitting into a budget, or is it the other way around? The solution may lie in cost-benefit analysis.
College athletes are just as likely as - and in some cases more likely than - other students to find full-time employment and to be highly engaged in the workplace, according to new report based on an ongoing Gallup-Purdue University study of college graduates.
The students’ success highlights a growing movement in the Bronx to equip young people with the knowledge and the skills to write code, the language of computers, so that they can become creators rather than simply consumers of apps, video games, websites and other programs.