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Structured briefing: Towards meaningful learning experiences with simulation games

2025-10-01
Simulation gaming is an interactive method to simulate complex problems, allowing learners to experience, explore, and experiment with dynamic situations and processes. Simulation gaming sessions usually consist of three key phases – briefing, gameplay, and debriefing. Often, debriefing is seen as the most important part of such a session. (pdf).

Children's engagement with digital technology in educational spaces: A scoping review

2025-10-01
Children's engagement in play and learning is becoming increasingly complex as educational spaces integrate digital experiences. While engagement is often seen as a multifaceted construct, there is often no clear and generally accepted definition or understanding of what is meant when the term ‘engagement’ is used. This scoping review synthesised the ways in which engagement…

Motivation to Implement School Behavioral Threat Assessment: A Structural Equational Model Approach Using Self-Determination Theory

2025-10-01
School Behavioral Threat Assessment (SBTA) is a key process in managing school threats and preventing violence. Using Self-Determination Theory and other theories related to motivation and emotional experiences, researchers examined the implementation of SBTA by school personnel. (pdf)

Reading, watching and gaming: exploring the relationships between extramural English activities and academic L2 English reading comprehension in a Swedish university admissions test context

2025-10-01
This study explores the type and frequency of extramural English (EE) (e.g. reading, speaking and gaming) and relationships between EE activities and performance on a standardised English reading comprehension (ERC) test in a sample of young adults, with a particular focus on potential sex differences and online gaming as an EE activity. (pdf).

Boosting fact-checking in the classroom: verifying war photos and the pitfalls of overconfidence in education against disinformation

2025-10-01
This study investigates the learning outcomes of a classroom-based intervention designed to help upper-secondary students verify the time and location of war-related photographs, thereby improving their ability to navigate visual disinformation, specifically concerning the war in Ukraine. (pdf).

Unpacking team teaching in innovative learning environments - teachers’ experience in practice

2025-10-01
This study unpacks team teaching in two case schools with ILEs, each characterised by distinct organisational structures. Teacher interviews provided data analysed through a model identifying a continuum of teacher interaction. Findings reveal that while co-location and coordination lay the groundwork for managing shared spaces, achieving pedagogical cooperation and collaboration requires deliberate strategies to realise…

The relationship between compassion and social justice beliefs among preservice educators: the mediating role of empathy

2025-10-01
While awareness of the need to teach with social justice has increased, research suggests that significant disparities in educational opportunities continue to negatively affect marginalised students. Scholars have suggested teachers with certain caring dispositions are more likely to teach with social justice and there is some evidence that empathic and compassionate teachers are more likely…

Lärarpanelens favorit: Motiverande samtal kan stärka lärares självtillit

2025-09-30
Många lärare känner sig inte tillräckligt förberedda inför det relationella arbetet i skolan. Utbildning i Motiverande samtal (MI) kan vara ett konkret sätt att stärka lärares självtillit när det gäller att engagera elever och hantera olika klassrumssituationer. Det konstaterar Martina Jordan i sin avhandling, som nu har valts till Lärarpanelens favorit.